To the Blight (The Eye of the World, Book 2) - Softcover

9780765342218: To the Blight (The Eye of the World, Book 2)
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An American Library Association “Best Books for Young Adults”
A VOYA “Best Books for Young Adults”

“Jordan has come to dominate the world that Tolkien began to reveal.” —The New York Times

Pursued by Trollocs and Myrddraal, Rand and his friends find refuge in the deserted city of Shadar Logoth. But their wandering—and the many dangers they face—are far from over. For from the lips of a dying Aiel girl they learn that the Dark One means to blind the Eye of the World. Having barely escaped capture and death, Rand finds himself face to face with Aginor: a wielder of the One Power and an ally of the Dark One.

In the battle that follows, Rand will discover his true identity...and destiny.

“The most ambitious American fantasy saga [may] also be the finest. Rich in detail and his plot is rich in incident. Impressive work, and highly recommended.”—Booklist

“Recalls the work of Tolkien.”—Publishers Weekly

“This richly detailed fantasy presents fully realized, complex adventure. Recommended.”—Library Journal

“The definitive American fantasy saga.” —Chicago Sun-Times

"synopsis" may belong to another edition of this title.

About the Author:
Robert Jordan was born in 1948 in Charleston, South Carolina. He taught himself to read when he was four with the incidental aid of a twelve-years-older brother, and was tackling Mark Twain and Jules Verne by five. He is a graduate of The Citadel, the Military College of South Carolina, with a degree in physics. He served two tours in Vietnam with the U.S. Army; among his decorations are the Distinguished Flying Cross with bronze oak leaf cluster, the Bronze Star with "V" and bronze oak leaf cluster, and two Vietnamese Gallantry Crosses with palm. A history buff, he has also written dance and theater criticism and enjoyed the outdoor sports of hunting, fishing, and sailing, and the indoor sports of poker, chess, pool, and pipe collecting.Robert Jordan began writing in 1977 and went on to write The Wheel of Time®, one of the most important and best selling series in the history of fantasy publishing with over 14 million copies sold in North America, and countless more sold abroad.Robert Jordan died on September 16, 2007, after a courageous battle with the rare blood disease amyloidosis.
Excerpt. © Reprinted by permission. All rights reserved.:
Chapter 24
Flight Down the Arinelle
 
 
Water dripped in the distance, hollow splashes echoing and reechoing, losing their source forever. There were stone bridges and railless ramps everywhere, all sprouting off from broad, flat-topped stone spires, all level, the maze stretched up and down through the murk, without any apparent beginning or end. Every bridge led to a spire, every ramp to another spire, other bridges. Whatever direction Rand looked, as far as his eye could make out in the dimness it light to see clearly, and he was almost glad of it. Some of those ramps led to platforms that had to be directly above the ones below. He could not see the base of any of them. He pressed, seeking freedom, knowing it was an illusion. Everything was illusion.
He knew the illusion; he had followed it to many times not to know. However far he went, up or down or in any direction, there was only the shiny stone. Stone, but the dankness of deep, fresh-turned earth permeated the air, and the sickly sweetness of decay. The smell of a grave opened out of its time. He tried not to breathe, but the smell filled his nostrils. It clung to his skin like oil.
A flicker of motion caught his eye, and he froze where he was, half crouched against the polished guardwall around one of the spire tops. It was no hiding place. From a thousand places a watcher could have seen him. Shadow filled the air, but there were no deeper shadows in which to hide. The light did not come from lamps, or lanterns, or torches; it was simply there, such as it was, as if it seeped out of the air. Enough by which to see, after a fashion; enough by which to be seen. But stillness gave a little protection.
The movement came again, and now it was clear. A man striding up a distant ramp, careless of the lack of railings and the drop to nothing below. The man's cloak rippled with his stately haste, and his head turned, searching, searching. The distance was too far for Rand to see more than the shape in the murk, but he did not need to be closer to know the cloak was the red of fresh blood, that the searching eyes blazed like two furnaces.
He tried tracing the maze with his eyes, to see how many connections Ba'alzamon needed before reaching him, then gave it up as useless. Distances were deceiving here, another lesson he had learned. What seemed far away might be reached by turning a corner; what appeared close could be out of reach altogether. The only thing to do, as it had been from the beginning, was to keep moving. Keep moving, and not think. Thinking was dangerous, he knew.
Yet, as he turned away from Ba'azlamon's distant from, he could not help wondering about Mat. Was Mat somewhere in this maze? Or are there two mazes, two Ba'alzamons? His mind skittered away from that; it was too dreadful to dewll on. Is this like Baerlon? Then why can't he fund me? That was a little better. A small comfort. Comfort? Blood and ashes, where's the comfort in it?
There had been two or three close brushes, though he could not remember them clearly, but for a long, long time--how long?--he had run while Ba'alzamon vainly pursued. Was this like Baerlon, or was it only a nightmare, only a dream like other men's dreams?
For an instant, then--just for the length of time it took to take a breath--he knew why it was dangerous to think, what it was dangerous to think about. As it had before, every time he allowed himself to think of what surrounded him as a dream, the air shimmered, clouding his eyes. It turned to jell, holding him. Just for an instant.
The gritty heat prickled his skin, and his throat had long since gone dry as he trotted down the thorn-hedge maze. How long had it been now? His sweat evaporated before it had a chance to bead, and his eyes burned. Overhead--and hot too far overheard, at that--boiled furious, steely clouds streaked with black, but not a breath of air stirred in the maze. For a moment he thought it had been different, but the thought evaporated in the heat. He had been here a long time. It was dangerous to think, he knew that.
Smooth stones, pale and rounded, made a sketchy pavement, half buried in the done-dry dust that rose in puffs at even his lightest step. It tickled his nose, no breathe through his mouth, dust clogged his throat until he choked.
This was a dangerous place; he knew that, too. Ahead of him he could see three openings in the high wall of thorns, then the way curved out of slight. Ba'alzamon could be approaching any one of those corners at that very moment. There had been two much beyond that they had happened and he had escaped...somehow. Dangerous to think too much.
Panting in the heat, he stopped to examine the maze wall. Thickly woven thorn bushes, brown and dead-looking, with cruel black thorns like inch-long hooks. Too tall to see over, too dense to see through. Gingerly he touched the wall, and gasped. Despite all his care, a thorn pierced his finger, burning like a hot needle. He stumbled back, his heels catching on the stones, shaking his had and scattering thick drops of blood. The burn began to subside, but his whole had throbbed.
Abruptly he forgot the pain. His heel had overturned one of the smooth stones, kicked it out of the dry ground. He stared at it, and empty eye sockets stared back. A skull. A human skull. He looked along the pathway at all the smooth, pale stones, all exactly alike. He shifted his feet hastily, but he could not move without walking on them, and he could not stay still without standing on them. A stray thought took vague shape, that things might not be what they seemed, but he pushed it down ruthlessly. Thinking was dangerous here.
He took a shaky hold on himself. Staying in one place was dangerous, too. That was one of the things he knew dimly but with certainty. The flow of blood from his finger had dwindled to a slow drip, and the throb was almost gone. Sucking his fingertip, he started down the path in the direction he happened to be facing. One way was as good as another in here.
Now he remembered hearing once that you could get out of a maze by always turning in the same direction. At the first opening in the wall of thorns he turned right, then right again at the next. And found himself face-to-face with Ba'alzamon.
Surprise flitted across Ba'alzamon's face, and his blood-red cloak settled as he stopped short. Flames soared in his eyes, but in the heat of the maze Rand barely felt them.
"How long do you think you can evade me, boy? How long do you think you can evade your fate? You are mine!"
Stumbling back, Rand wondered why he was fumbling at his belt, as if for a sowrd. "Light help me," he muttered. "Light help me." He could not remember what it meant.
"The Light will not help you, boy, and the Eye of the World will not serve you. You are my hound, and if you will not course at my command, I will strangle you with the corpse of the Great Serpent!"
Ba'alzamon stretched out his hand, and suddenly Rand knew a way to escape, a misty, half-formed memory that screamed danger, but nothing to the danger of being touched by the Dark One.
"A dream!" Rand shouted. "This is a dream!"
Ba'alzamon's eyes began to widen, in surprise or anger or both, then the air shimmered, and his features blurred, and faded.
Rand turned about in one spot, staring. Staring at his own image thrown back at him a thousandfold. Ten thousandfold. Above was blackness, and blackness below, but all around him stood mirrors, mirrors set at every angle, mirrors as far as he could see, all showing him, crouched and turning, staring wide-eyed and frightened.
A red blur drifted across the mirrors. He spun, trying to catch it, but in every mirror it drifted behind his own image and vanished. Then it was back again, but not as a blur. Ba'alzamon strode across the mirrors, ten thousand Ba'alzamons, searching, crossing and recrossing the silvery mirrors.
He found himself staring at the reflection of his own face, pale and shivering in the knife-edge cold. Ba'alzamon's face raged behind every mirror, the flames of Ba'alzamon's face rages behind him, enveloping, consuming, merging. He wanted to scream, but his throat was frozen. There was only one face in those endless mirrors. His own face. Ba'alzamon's face. One face.
* * *
Rand jerked, and opened his eyes. Darkness, lessened only slightly by a pale light. Barely breathing, he moved nothing except his eyes. A rough wool blanket covered him to his shoulders, and his head was cradled on his arms. He could feel smooth wooden planks under his hands. Deck planks. Rigging creaked in the night. He let out a long breath. He was on the Spray. It was over...for another night, at least.
Without thinking he put his finger in his mouth. At the taste of blood, he stopped breathing. Slowly he put his hand close to his face, to where he could see in the dim moonlight, to where he could watch the bead of blood form on his fingertip. Blood from the prick of a thorn.
* * *
The Spray made haste slowly down the Arinelle. The wind came strong, but from directions that made the sails useless. With all Captain Domon's demand for speed, the vessel crept along. By night a man in the bows cast a tallowed lead by lantern light, calling back the depth to the steersman, while the current carried her downriver against the wind with the sweeps pulled in. There were no rocks to fear in the Arinelle, but shallows and shoals there were aplenty, where a boat could go hard aground to remain, bows and more dug into the mud, until help came. If it was help that came first. By day the sweeps worked from sunrise to sunset, but the wind fought them as if it wanted to push the boat back upriver.
They did not put in to shore, neither by day nor by night. Bayle Domon drove boat and crew alike hard, railing at the contrary winds, cursing the slow pace. He blistered the crew for sluggards at the oars and flayed them with his tongue for every mishandled line, his low, hard voice painting Trollocs ten feet tall among them on the deck, ripping out their throats. For two days that was enough to send every man leaping. Then the shock of the Trolloc attack began to fade, and men began to mutter mutter about an hours to stretch their legs ashore, and about the dangers of running downriver in the dark.
The crew kept their grumbles quiet, watching out of the corners of their eyes to make sure Captain Domon was not close enough to hear, but he seemed to hear everything said on his boat. Each time the grumblings began, he silently brought out the long, scythe-like sword and cruelly hooked axe that had been found on the deck after the attack. He would hang them on the mast for an hour, and those who had been wounded would finger their bandages, and the mutterings quieted...for a day or so, at least, until one or another of the crew began thinking once more that surely they had left the Trollocs far behind by now, and the cycle began yet again.
Rand noticed that Thom Merrilin stayed clear of the crew when they began whispering together and frowning, though usually he was slapping backs and telling jokes and exchanging banter in a way that put a grin on even the hardest-working man. Thom watched those secretive mutters with a wary eye while appearing to be absorbed in lighting his long-stemmed pipe, or tuning his harp, or almost anything except paying any mind at all to the crew. Rand did not understand why. It was not the three who had come aboard chased by Trollocs whom the crew seemed to blame, but rather Floran Gleb.
For the first day or two Gelb's wiry figure could almost always be found addressing any crewman he could corner, telling his version of the night Rand and the others came on board. Gelb's manner slid from bluster to whines and back again, and his lip always curled when he pointed to Thom or Mat, or especially Rand, trying to lay the blame on them.
"They're strangers," Gelb pleaded, quietly and with an eye out for the captain. "What do we know of them? The Trollocs came with them, that's what we know. They're in league."
"Fortune, Gelb, stow it," growled a man with his hair in a pigtail and a small blue star tattooed on his cheek. He did not look at Gelb as he coiled a line on deck, working it in with his bare toes. All the soilors went barefoot despite the cold; boots could slip on a wet deck. "You'd call your mother Darkfeind if it'd let you slack. Get away from me!" He spat on Gelb's foot and went back to the line.
All the crew remembered the watch Gelb had not kept, the pigtailed man's was the politest response he got. No one even wanted to work with him. Gelb found himself relegated o solitary tasks, all of them filthy, such as scrubbing the galley's greasy pots, or crawling in to the bilges on his belly to search for leaks among years of slime. Soon he stopped talking to anyone. His shoulders took on a defensive hunch, and injures silence became h is stance-the more people watching, the more injured, though it earned him no more than a grunt. When Gelb's eyes fell on Rand, however, or on Mat or Thom, murder flashed across his long-nosed face.
When Rand mentioned to Mat that Gelb would cause them trouble sooner or later, Mat looked around the boat, slaying, "Can we trust any of them? Any at all?" Then he went off to find a place where he could be alone, or as alone as he could get on a boat less than thirty paces from its raised bow to the sternpost where the steering oars were mounted. Mat had spent too much time alone since the night at Shadar Logoth; brooding, as Rand saw it.
Thom said, "Trouble won't come from Gelb, boy, if it come. Not yet, at least. None of the crew will back him, and he hasn't the nerve to try anything alone. But the rest are beginning to think the danger is past. They might just decide they have had enough. They're on the edge of it, as it is." He hitched his patch-covered cloak, and Rand had the feeling he was checking his hidden knives-his second-best set. If they mutiny, boy, they won't leave passengers behind to tell the tale. The Queen's Writ might not have much force this far from Caemlyn, but even a village may or will do something about that.r; That was when Rand, too, began trying not to be noticed when he watched the crewmen.
Thom did his part in diverting the crew from thoughts of mutiny. He told stories, with all the flourishes, every morning and every night, and in between he played any song they requested. To support the notion that Rand and Mat anted to be apprentice gleemen, he set aside a time each day for lessons, and that was an entertainment for the crew, as well. He would not let either of them touch his harp, of course, and their sessions with the flute produced pained winces, in the beginning, at least, and laughter from the crew even while they were covering their ears.
He taught the boys some of the easier stories, a little simple tumbling, and, of course, juggling. Mat complained about what Thom demanded of them, but Thom blew out his mustaches and glared right back.
"I don't know how to play at teaching, boy. I either teach a thing, or I don't. Now! Even a country bumpkin out to be able to do a simple handstand. Up you go."
Crewmen who were not working always gathered, squatting in a circle around the three. Some even tried their hand at the lessons Thom taught, laughing at their own ...

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  • PublisherStarscape
  • Publication date2002
  • ISBN 10 0765342219
  • ISBN 13 9780765342218
  • BindingMass Market Paperback
  • Edition number1
  • Number of pages480
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