Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®
This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.
You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes
From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.
"synopsis" may belong to another edition of this title.
Tom Miller has been with Microsoft for a full decade. He specializes in bringing together managed code and gaming. He wrote and supported Managed DirectX, and for the past few years, he has been largely responsible for implementing the framework (graphics, audio, input, storage, and other core features) included in XNA Game Studio products. He currently works for Microsoft Game Studios.
Dean Johnson joined Microsoft in 2006 and helped launch the XNA Creators Club pipeline allowing hobbyists and independent developers to release their games on the Xbox LIVE Indie Games Marketplace. He currently is a Lead Software Development Engineer working on the XNA Game Studio product team.
Both authors actively blog and participate in game development conferences.
"About this title" may belong to another edition of this title.
Shipping:
US$ 3.00
Within U.S.A.
Book Description Paperback. Condition: new. Brand New Copy. Seller Inventory # BBB_new0672333457
Book Description Paperback. Condition: new. Prompt service guaranteed. Seller Inventory # Clean0672333457
Book Description Condition: new. Seller Inventory # FrontCover0672333457
Book Description Paperback. Condition: new. New Copy. Customer Service Guaranteed. Seller Inventory # think0672333457
Book Description Paperback. Condition: new. New. Seller Inventory # Wizard0672333457
Book Description Paperback. Condition: new. Buy for Great customer experience. Seller Inventory # GoldenDragon0672333457
Book Description Condition: New. pp. xiii + 505 Illus. Seller Inventory # 3388290
Book Description Paperback. Condition: Brand New. 1st edition. 400 pages. 8.97x7.00x1.09 inches. In Stock. Seller Inventory # zk0672333457