When simple 3D models aren't enough--when you want to put hair on your character's chest, add soft-body dynamics, include particle effects, and more--NewTek's 3D powerhouse LightWave 8 is the software you need. Instead of lengthy tutorials, you'll find task-based, step-by-step instruction and concise explanations that lets you get down to the serious business of creating 3D graphics and animation with a minimum amount of fuss and a maximum amount of enjoyment. If you're an advanced user, you'll be able to go straight to the new features that interest you most: workflow and user interface enhancements, improved character-animation tools, tighter integration with other production tools and third-party add-ons, and more. And if you're new to LightWave, you'll be able to get your feet wet without being intimidated. With plenty of visual aids and tips to ease the way, you'll soon find yourself creating animations, working with vertex maps, editing geometry, rendering projects, and more.
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Arthur Howe first began working with LightWave 3D in 1994, creating animations for televisions commercials and corporate videos. From 1996 to 2002, her served as NewTek's software testing coordinator and then as product manager, helping develop LightWave 3D. He is now a partner at H2MW Consultants, LLC, a technical direction firm. Brian E. Marshall has been working with LightWave 3D for nearly nine years. He's worked as writer for NewTek's documentation team, a Senior Artist/Technical Director at Midway Games, and a Lead Artist at Knowware, Inc. Currently he's a partner at H2MW Consultants, LLC.
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