Welcome to the World of Rim. The year is 2027. Greenspace patrols the cosmos, Gamespace has been infiltrated by Tibetan zombies and tantric viruses, and the information superhighway forces lanes through our brains. And while everyone loves the interactive sushi and the way virtual reality can unite Tai Chi students with their long-dead masters, neural technology can also go haywire - with potentially deadly, but relentlessly entertaining, consequences.
Forget Word Processing. This is the world of consciousness processing. A mere sideline of professor Frank Gobi, the downloading of human psyches becomes one lucrative hobby when he's recruited by the Satori Corporation. Satori, the world's largest - and creepiest - multinational, knows that Gobi is the only one who can track down their missing CEO, retrieve the missing algorithm that will bring their crashed virtual reality metropolis back on line, and end their public relations - and public health - nightmare. Gobi knows he's the only one who might be able to save his son (handle: The Kundalini Kid), one of thousands of Satori customers trapped on line in a game that's become just a little too real.
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From the Publisher:
From droids and ro-langs to a mega-Quake and The Tibetan Book of the Dead, Rim combines high-tech fact and chillingly plausible fantasy to create a cyber-venture romp in the tradition of William Gibson, Bruch Sterling, and Douglas Adams.
About the Author:
Alexander Besher was born in China to White Russian parents and raised in Japan. Based in San Francisco, he has worked as editor in chief of the Chicago Review, and contributing editor for Infoworld magazine, as well as consulting futurist in corporate scenario planning.
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- PublisherHarperCollins
- Publication date1995
- ISBN 10 0062585274
- ISBN 13 9780062585271
- BindingPaperback
- Number of pages368
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